Virtual Reality A Revolutionary Tech for Classrooms

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Virtual Reality Will Disrupt Education

Virtual Reality is set to revolutionize the areas like gaming, sports, communication and more. The days are not far when the educational settings would also be more equipped for higher levels of interactions and learning with VR technologies. VR could be seen as an educational breakthrough which can bridge the learning gaps by offering immersive contents inside the classrooms.

EON Reality for example offers a Virtual 3D learning solution which enables teachers to develop blended learning environments. They can create 3D content which combines videos, sound effects, annotations, Wikipedia, PowerPoint, YouTube, and more. It also allows the teachers and students to share their works on a portal from where others can access that data. And EON’s multi-user 3D environment helps them to interact virtually anytime and anywhere.


MissionV is another company that provides a highly creative, totally immersive, game based learning environment for educational settings. It helps students become original digital creators with 3D modeling and programming skills.  MissionV allows students to connect, create and collaborate in a 3D world entirely of their own making.

James Corbett, Managing Director of MissionV says, “We are getting ready to take the next step by supporting schools that will invest in head-mounted displays like the Oculus Rift. We are in no doubt now that virtual reality will become an ever more important part of education”.

“By presenting a complete view of the world in which it is situated, VR offers a new opportunity to close some of the pedagogical gaps that have appeared in 21st century classroom learning. These gaps stem from the fact that curriculum and content in education have not caught up with rapid technology advancements”, Casey Sapp, Founder of VRTÜL, writes in an article.

Google Expeditions Presentation

According to Sapp, the integration of Virtual Reality in educational settings can help solve the attention gap, time-effective use gap and pedagogy gap.

The integration of VR technology can help learners remain concentrated in the teaching-learning process by having continuous interactions with the environment they are put in. Research suggests that we remember 20% of what we hear, 30% of what we see, and up to 90% of what we do or simulate. It means that effective simulation could be the best way to digest knowledge. In addition to this, the virtual environment also allows the learners to put the learnt things in practice. If virtual reality can help the sportspersons and marines, it can very well support the learners. Also the VR helps us to memorize the contents we have gone through which serves the pedagogical purpose of educational settings.

Defending the integration of VR in education, Andrew Connell, CTO of Virtalis, a UK based virtual reality company says, “It really improves student up-take when they see they’re going to be using the newest technology. Students are paying for their qualification, they’re customers. They ask themselves, ‘Am I going to be equipped to learn with the latest technologies, and am I going to be ready for the 21st century workplace?’ They’re looking for universities to go beyond classroom teaching”.

Virtual learning can definitely open the doors for today’s young learners to access the best form of education in the form of a blend of real world, best of the internet and online applications. If applied well, VR can prove to be one of the most modern techniques to obtain best education.

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Virtual Reality A Revolutionary Tech for Classrooms on November 4, 2015 rated 4.8 of 5

Azriel Arad Co-founder of Infinityleap I’m  is seasoned Information system consultant with over 25 years hands-on experience. I’ve…

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