uSens is a Silicon Valley start-up which was founded in San Jose, California in 2013. It has a team of researchers and developers of advanced user interaction technologies who aim at finding better and more efficient ways for people to interact with an ever-changing, rapid-paced global community.
Now, uSens is taking a step forward in developing natural hand-and-head tracking technologies for Augmented and Virtual Realities and for this purpose it has announced the open beta of its software developer kit (SDK) and pre-order availability for its new Fingo hardware series at a launch event in San Francisco.
uSens has launched its uDev network for the developer community to help them integrate the company’s industry-leading, industry-out 26DOF hand tracking and 6DOF head tracking technology in their ARVR projects. uDev offers the developer kits that are fully stacked and support the popular integrated development environments (IDEs) and the work flows. At the present, uSens supports technologies like Unity 3D, Java, C++, and C# for mobile and PC developers.
uSens empowers the developers to create the most naturally interactive 3D experiences by integrating the hardware and software with the content makers and the platform. The company will go online to showcase the demonstrations of new content and technology along with the developers.
uSens consists of a Fingo series that offers an advanced 3D human-computer interaction capability for the mobile as well as tethered systems that includes Samsung Gear VR, HTC Vive, Oculus Rift, and Google Cardboard. The users can enjoy their favorite apps without much of the power consumption or dull performance on their mobile devices by attaching this module to the front of an HMD.
There are three kinds of Fingo- entry Fingo, Color Fingo, and Power Fingo which enable the developers to integrate their developments with the technologies mentioned in the above paragraphs with different DOFs according to the Fingo used by them.
uSens CTO and co-founder, Dr. Yue Fei says that they are mainly focused on the inside-out hand and position tracking tools that offer flexibility and ease of use. With this, the developers can easily customize and support the craft of the most realistic and immersive experiences in ARVR.