4D 3D Augmented Virtual Reality Street Artist: Anthony Cappetto

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My name is Anthony Cappetto, an augmented virtual reality street artist and I am presenting my first of many posts about my thoughts and my developing initiatives integrating (or ‘blending’) my dedication to an art form with roots in the Renaissance with the unfolding developments of emerging technologies such as augmented and virtual reality such as the Oculus VR, Cardboard, etc.

I have been interested in how to bring this unique combination of the old and the new together for several years, since the mid 2000’s and it seems that now in late 2015 that the popular introduction of mingling art/technology is finally underway.  My first experiences with virtual reality were with Second Life and I made some user generated videos about this using my first build of a virtual 3D street art exhibition space that featured images of 3D street paintings and posters that were actually links to existing street painting art blogs that were generated by my companies Art for After Hours and Innovative Street Painting Group.  Also during that time, I learned of a more nascent development called augmented reality now on the lips of thousand of people on scores of blogs, forums, videos, and business programming.  Even then, I was positive that the direction I chose to take integrating the augmented reality (4D) with my existing 3D chalk and mural art pieces would be one to be followed.  To that effect, now I am excited to be an author on this subject here at Infinityleap.

Why 3D Anamorphic Art?

I as an artist and in another time worked in corporate architecture/interiors in New York City, have artistic and historical appreciation for the art form of street painting whether done by Madonnari in Italy, screevers or gockers in the United Kingdom, strassenmalen in Germany, pavement artists, sidewalk artists, all who can bring the beauty of this art form around the world.  My difference is that unlike the others, I see the way to connect the new emerging technologies with the traditional art not as a novelty or a passing fad, but as a significant evolution in how humans will interface with this art form.

What to look for…

Up until the advent of 4D emerging technologies, the 3D street art illusion known as anamorphic art, a perspective methodology in which 2D designs are made to appear 3D when viewed through a lens at a set point fixed by the designing artist consisted of a person posing by or at the back of the finished illusion for the 3D effect in photos online.  When viewed involving 3D models, people can view others posing with the AR models such as when I’m shown with 3D models of butterflies, hummingbirds in the above pictures or ‘chasing’ a AR robot model in an installation I did in Mumbai, India for a Tech Festival.


My developing work is going beyond that to make the 3D 4D art thoroughly immersive, that is having my viewers witness people within my 3D 4D anamorphic illusions, integrating the illusion of people, and 3D animated models with the hand drawn art itself on a grand or site sized piece for my client bases in corporate, advertising, public relations, and government clients around the world.

In the coming posts, I will discuss how the 3D street art form can apply with the many new developments and conversely, look forward to hearing from you my readers on where you are going with your initiatives in  your fields as well.

Looking forward to a new avenue of communication and expression with my 3D anamorphic art and 4D emerging technologies – in all its forms.




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