Augmented World Expo-2017 just got done and people are left with some old, some new and some innovative memories... We will see a l | read more
-Prevention and health promotion.
-Evaluation and diagnosis.
-Treatment and rehabilitation.
-Adherence to traditional treatments.
-Attention and retrieval.
-Education: knowledge transfer.
COGNITIVE, SENSORY, EMOTIONAL AND PHYSICAL STIMULATION
KNOWLEDGE + CREATIVIY + TECHNOLOGY = EMPOWERMENT.
We investigate how our brain activity and emotions related to the psyche and behavior.
We analyze our behavior, the way the brain learns and stores information , and how it affects on our biology.
We study various non-invasive ways to stimulate your brain.
We apply game mechanics in environments and applications in health and education in order to enhance adherence, motivation, concentration and effort. A way to empower users.
We improve our health and learn in a fun and intuitive way.
We use various techniques such as Ericksonian hypnosis, neurolinguistic programming, binaural music and immersive virtual reality in order to stimulate the senses.
Applications can be different: change of mood, behavior change, immune activation system, pain relief...
We use emerging technologies such as immersive virtual reality, augmented reality, motion capture systems and neurofeedback.