Leap Motion, Inc., the US-based company which deals with the development of computer hardware has recently unveiled a beta version of its famous the Interaction Engine, which brings a whole lot of changes when it comes to handling objects in virtual reality.
In other words, reports suggest that the company has developed a new Interaction Engine, which makes it extremely simple for people to clasp objects in VR.
All those people who have experienced Leap Motion hand tracker will be in the right position to explain how it feels to use it. It’s truly excellent, as it allows you to throw things from one place to another. However, the only thing that was missing in it was, it had no provision when it comes to holding objects in VR. And in order to address that problem the company has now come up with its beta version.
Interaction Engine’s early access beta offers an opportunity to developers to create virtual reality environments which can be effectively controlled or manipulated with hands. And that is what makes its Orion tracking system truly unique.
The early version of Interaction Engine was announced by the company earlier in February this Year. It was unveiled with the “blocks demo” which was basically for the company’s updated Orion tracking system.
In the context of finding the joints of users’ fingers, hand-tracking recognition has improved tremendously as it can track them irrespective of their position. On top of that, developers have made it quite simple for users or gamers to interact with objects in the game. This makes it possible for gamers to grab an object and throw it out of their view.
As far as the availability of new developer tools is concerned they are obtainable as a module when it comes to Unity Core Assets.
Through one of its blogs, leap Motion has revealed a lot of information about its new Interaction Engine, wherein it says “But by exploring the grey areas between real-world and digital physics, we can build a more human experience. One where you can reach out and grab something – a block, a teapot, a planet – and simply pick it up. Your fingers phase through the material, but the object still feels real. Like it has weight.”
Considering the fact that, Game physics engines had never been created for your hand, it used to be next to impossible to think about holding an object in your hand and smacking it accordingly. The problem with Game physics engines is that they always try to stop your fingers from clasping the object in VR. And that’s the reason when you try to catch an object in VR it used to slips alway from your fingers.
However, all these problems have been effectively considered and addressed by developers when it comes to the new version of Interaction Engine.
The blog also explains that the Interaction Engine is nothing but a layer that lies between actual-world hand physics and the Unity game engine. In order to allow the object interactions to work effectively, a unique set of physics rules is implemented by the developers in this new Game physics engine. The kind of physics rules that are implemented in it starts working providing the results when you go ahead and try to clutch an in-game object in virtual reality.
The entire purpose of designing the Interaction Engine is to deal with object behaviors and to monitor whether an object clasped by you or not. In addition to that, when it comes to dealing with even more delicate interactions, the blog explains that “a secondary real-time physics representation of the hands” has been implemented.
The best part of using Interaction Engine is that it offers an opportunity to customize a number of features. If required object interaction properties can be easily altered by you such as required position of an object when clasped, placing it to the required position and identifying the situation when tracking is lost etc.
All in all, it looks like it’s a great Game Physics Engine, which will offer you a great VR experience.