Gear

With the quick adoption of wearables and gear, in particular health-monitoring devices and smart watches, consumers are proving that wearables are useful in day-to-day activities. Wearable technology will continue to expand and merge with the internet of things (IoT) over the next few years integrating with smart home devices, bluetooth and NFC/RFID enabled products.

4D 360VR, AR installation with 3D Immersive Street Art – Mark Conference at Rutgers University by Anthony Cappetto
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4D 360VR, AR installation with 3D Immersive Street Art – Mark Conference at Rutgers University by Anthony Cappetto

Hello Readers, Art for After Hours is bringing 4D emerging technologies such as 360 degree virtual reality and augmented reality into our 3D hand drawn/painted anamorphic street paintings as an immersive experience differing from anything on the scene to date. Yes, I’m posing for the camera but this picture was just before a lecture that […]

Mixed Reality Meetup Munich #1
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Mixed Reality Meetup Munich #1

During the Munich Creative Business Week (MCBW) on Thursday, February 25, 2016 at 7:00 PM the VR-Community will meet in munich for the first munich “Mixed Reality Meetup” organised by Miho Tanaka, Dirk Schart & Jan Heitger. This event is for developers, academics, HCI/ UX designers and all round hackers who are interested in Mixed Reality. On the events you […]

“Everything You Imagine Is Real.” Tales From An Augmented Reality Pioneer (Part Two)
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“Everything You Imagine Is Real.” Tales From An Augmented Reality Pioneer (Part Two)

If you’ve read part one in this series, you already know the very definition of “reality” is changing and expanding thanks to Augmented Reality, Virtual Reality, Mixed Reality and good old fashioned “reality.” As this technology becomes more and more sophisticated and gets closer and closer to mainstream adoption, it’s prudent to consider some of […]

4D Immersive Street Art – Virtual Spaces and Environments using my 3D anamorphic art
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4D Immersive Street Art – Virtual Spaces and Environments using my 3D anamorphic art

Video Throwback time…  Before the stampede for getting into the VR AR rush, I saw the possibilities in somehow connecting a live art form, 3D street art into virtual spaces such as Second Life and other platforms in the mid 2000’s. As my SL avatar at the time, Chalkfan Streeter, I tried out placing street […]

4D Immersive Street Art – A New Terminology for Chalk and Pavements…
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4D Immersive Street Art – A New Terminology for Chalk and Pavements…

  So what is 4D? As an early adopter of what is becoming known as emerging technologies, Art for After Hours and its founder Anthony Cappetto say what it isn’t – its just not a vertical panel and a ground panel put together alone. (or in this case, a ground drawn piece but the premise […]

My first experience of Microsoft Hololens demo in NYC!
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My first experience of Microsoft Hololens demo in NYC!

  D 4D street artist Anthony Cappetto within ‘Life Flow’, an anamorphic 3D design for a cardiovascular conference in San Francisco, California, USA. Happy New Year everyone! 2016 is starting out with new opportunities and new experiences with emerging technologies of the wearable kind… Today I just attended a demo for the Microsoft Hololens wearable […]

4D 3D Augmented Virtual Reality Street Artist: Anthony Cappetto
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4D 3D Augmented Virtual Reality Street Artist: Anthony Cappetto

My name is Anthony Cappetto, an augmented virtual reality street artist and I am presenting my first of many posts about my thoughts and my developing initiatives integrating (or ‘blending’) my dedication to an art form with roots in the Renaissance with the unfolding developments of emerging technologies such as augmented and virtual reality such […]

Here it is: Social VR…Again.
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Here it is: Social VR…Again.

With the advent of consumer VR, and just this weekend, the introduction of a very robust web browser offering from Samsung for the GearVR, it is time to revisit the issue of what the internet in Virtual Reality is, and whether this time it will be different. It goes without saying that Virtual and Augmented […]

Augmented reality: Commercial and Social Implications with Ralph Osterhout, CEO of Osterhout Design Group
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Augmented reality: Commercial and Social Implications with Ralph Osterhout, CEO of Osterhout Design Group

Ralph Osterhouts’ interview about augmented reality on commercial and social implications. Ralph Osterhout is the CEO of Osterhout Design Group and the Interview about augmented reality on commercial and social implications done by Tony Jones of Australian Broadcasting Corporation in San Francisco on 14-Oct-2015. Ralph Osterhout, thanks for joining us. RALPH OSTERHOUT: The pleasure’s mine. TONY […]

Holo Disaster?
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Holo Disaster?

For years now intelligent minds at MIT labs have been researching how we can interface with devices around us. Watch the clip from  1:03 This interface technology will no doubt also be applied to Holoview devices. Take the  radio in the MIT clip…wouldn’t it be much simpler if you could wear a Holoview device like […]

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