Gaming

4D Immersive Street Art – Virtual Spaces and Environments using my 3D anamorphic art
Posted by

4D Immersive Street Art – Virtual Spaces and Environments using my 3D anamorphic art

Video Throwback time…  Before the stampede for getting into the VR AR rush, I saw the possibilities in somehow connecting a live art form, 3D street art into virtual spaces such as Second Life and other platforms in the mid 2000’s. As my SL avatar at the time, Chalkfan Streeter, I tried out placing street […]

CRYTEK launches VR First LAB in TURKEY.
Posted by

CRYTEK launches VR First LAB in TURKEY.

CRYTEK launches “VR First LAB” in TURKEY with partnership BAU ( Bahcesehir University ). VR First Labs will provide high end support with both software and hardware to VR developers who will use Cryengine. Anyone can apply for developing or establishing a VR First Lab in their region at http://vrfirst.cryengine.com/ Crytek will announce more details globally in March.  

4D Immersive Street Art – A New Terminology for Chalk and Pavements…
Posted by

4D Immersive Street Art – A New Terminology for Chalk and Pavements…

  So what is 4D? As an early adopter of what is becoming known as emerging technologies, Art for After Hours and its founder Anthony Cappetto say what it isn’t – its just not a vertical panel and a ground panel put together alone. (or in this case, a ground drawn piece but the premise […]

My first experience of Microsoft Hololens demo in NYC!
Posted by

My first experience of Microsoft Hololens demo in NYC!

  D 4D street artist Anthony Cappetto within ‘Life Flow’, an anamorphic 3D design for a cardiovascular conference in San Francisco, California, USA. Happy New Year everyone! 2016 is starting out with new opportunities and new experiences with emerging technologies of the wearable kind… Today I just attended a demo for the Microsoft Hololens wearable […]

Ensuring a bright future for Virtual Reality calls for immediate Hardware breakthrough
Posted by

Ensuring a bright future for Virtual Reality calls for immediate Hardware breakthrough

Reports show that fewer than 1% of computers on the market are ready for virtual reality. VR is the major milestone to enable the Mixed Reality era. An era when we’ll be able to virtually meet someone at a restaurant, while he is actually dining in a different room, possibly in a faraway place. Nonetheless, all […]

The Cars Have Eyes! NVIDIA Unveils Self Driving Car System at CES 2016
Posted by

The Cars Have Eyes! NVIDIA Unveils Self Driving Car System at CES 2016

NVIDIA held their CES 2016 press event last night. The entire focus was on their ability to make a self driving car safe, and the incredible task of how they accomplish this using computer vision, really fast GPUs and really smart deep learning algorithms. If you haven’t been following this, strap in, this is a very […]

The Po!nt game controller and VR
Posted by

The Po!nt game controller and VR

First of all, it is an honour to get invited to post and share some thoughts here. I am hoping to be contributing some insights and elaborate on my view on VR and AR and the needed input devices. As you might read in the bio, I am the creator of the Po!nt game controller […]

2015 Virtual Reality Scorecard
Posted by

2015 Virtual Reality Scorecard

2015 was a year of massive interest and development in VR. Apparently Facebook’s $2.3 billion Oculus Rift adventure in 2014 put some blood in the water. It seemed there was a new VR conference happening every week, even conferences with little to do with VR decided to add a side-wing or extension to embrace the […]

The Horror of VR Motion Sickness
Posted by

The Horror of VR Motion Sickness

VR sickness is the greatest risk of VR failing to go mainstream. When a well-respected media personality gets sick with VR and he or she exclaims that to the world, then that very much damages the credibility of VR. Similarly, when VR makes a significant proportion of users sick (which will be more the case […]

Microsoft’s HoloLens Vs Sony’s PlayStation VR: The Battle of AR and VR – Which Is Suitable For Gaming?
Posted by

Microsoft’s HoloLens Vs Sony’s PlayStation VR: The Battle of AR and VR – Which Is Suitable For Gaming?

Virtual Reality and Augmented Reality are beginning to gain popularity with various products from different popular manufacturers such as Microsoft with the HoloLens, Sony also with the PlayStation VR headset, Google’s project augmented reality headset Magic Leap and Oculus, which is the leading virtual reality headset. Having said that, all the aforementioned gadgets are indisputably […]

Join our community!
icon icon icon icon icon