The smart home technology boom is upon us. Despite lucrative projections for the market, and ever increasing numbers of connected devices, we have yet to witness much social impact from consumer adoption into the home. As a potential tipping point looms, there are several debates surrounding privacy, integration and other technical issues. Yet, there seems […]
The Robot Operating System (ROS) is not an actual operating system, but a framework and set of tools that provide functionality of an operating system on a heterogeneous computer cluster. Its usefulness is not limited to robots, but the majority of tools provided are focused on working with peripheral hardware. ROS is split up in […]
Lets do something new.
Video Throwback time… Before the stampede for getting into the VR AR rush, I saw the possibilities in somehow connecting a live art form, 3D street art into virtual spaces such as Second Life and other platforms in the mid 2000’s. As my SL avatar at the time, Chalkfan Streeter, I tried out placing street […]
CRYTEK launches “VR First LAB” in TURKEY with partnership BAU ( Bahcesehir University ). VR First Labs will provide high end support with both software and hardware to VR developers who will use Cryengine. Anyone can apply for developing or establishing a VR First Lab in their region at http://vrfirst.cryengine.com/ Crytek will announce more details globally in March.
So what is 4D? As an early adopter of what is becoming known as emerging technologies, Art for After Hours and its founder Anthony Cappetto say what it isn’t – its just not a vertical panel and a ground panel put together alone. (or in this case, a ground drawn piece but the premise […]
Google has extended the availability of its Brillo and Weave IoT components to more developers. The two components were announced in May 2015 during Google I/O. Here is how Google describes Brillo, “Brillo brings the simplicity and speed of software development to hardware by offering you a lightweight embedded OS based on Android, core services, […]
2016 is nigh and I figured I’d start off with a bang and recount on my first foray into VR earlier in February 2015, working at a VR start-up of which I shall only identify as “P”. Now, it’s unfortunate that after creating this VR stereo post-conversion workflow for them, I was unceremoniously removed from […]
My name is Anthony Cappetto, an augmented virtual reality street artist and I am presenting my first of many posts about my thoughts and my developing initiatives integrating (or ‘blending’) my dedication to an art form with roots in the Renaissance with the unfolding developments of emerging technologies such as augmented and virtual reality such […]
FIRST OCULUS RIFT LOCAL MULTIPLAYER PARTY GAME “RUCKUS RIDGE” TO BE RELEASED Q1 2016 SAN FRANCISCO – Dec. 10, 2015 – “Ruckus Ridge,” the first local multiplayer party game released for Oculus Rift, will launch on online stores in early 2016, virtual reality studio ForeignVR announced on December 8th, 2015. Available to all current and future […]